
Aedis covers three different campaigns, but all of these are supported by its own main storyline arc.
The basic premise is this: In ages past, the world of Aedis was a peaceful, tranquil world. However, much like in most any fantasy story in gaming, war and hatred and ambition led about to conflict. These conflicts lasted over time broken up between periods of truce but, unknown to it’s world’s inhabitants, their emotions were feeding and creating a monster known as Mugen. Mugen would eventually shatter Aedis into separate parts. One part would form as separate continents floating in the sky…..while a separate part would form underground, deep within the planet’s layers. As the destruction was that terrible, the surviving population would retreat into a monolithic structure known as the “Otherworld Tower”. It would turn out that while the people of Aedis hid out here, 4 heroes would at the same time be setting out to (and would succeed) defeat Mugen. However, while they were able to defeat him, they were not able to destroy him and thus he was imprisoned on one of the floating continents in the sky that would be separated from normal reality and be known as the “Forlusion”. Eventually, the general populace would leave the tower to the broken world that remained, but not as a whole. A third would travel upwards to the top of the tower and settle on the largest floating continent (that was available) and over time would evolve into two separate societies based on the Angelic and Devil traditions and forms differing from their original selves. Another third of the population would travel to the bottom of the tower and settle in a new land and would split into 3 separate governing bodies of government (on a side note, close to 98% of the population here would turn out to be humans). The remaining survivors would choose to remain on the….well remains…..of Aedis. These people (made up of a wide variety of races) would form splintering kingdoms and reestablish their traditional cultures and customs. The heroes themselves responsible for Mugen’s imprisonment would separate and go to the different worlds that now existed and would live out their remaining days in peace.
Over time however, the survivors would come to forget what their progenitors had gone thru or how they came to be who and what and more importantly where they were and was. Those who retreated underground would come to develop a sort of “Steampunk” style of technology and sophistication…with trains, airships, and cybernetic power suits. For the most part, this world remained relatively peaceful, though over time leading up to the game’s time this would come to an end. Those who retreated to the sky would return to their racial war and hate that existed between angel and devil (who would rename themselves the Hellions). Magic and magery is commonplace in this land as well. By the time the game starts however, there would be an “uneasy” peace in place. Meanwhile, the original surface dwellers would continue the petty conflicts that had existed all along off and on and the game finds itself in the middle of one of these conflicts as one particular kingdom shows dominance over all others existing ones. These people wouldn’t develop much beyond what they originally were and would remain in a sort of fantasy medieval like setting with knights on horseback, castles, elves, etc.
Unknown to most however, several different “Mugen Cults” would spring up around the three worlds, preaching a dogma that Mugen would come back to the world and extinguish all life everywhere (basically a doomsday philosophy). Most of this would go unnoticed or be ignored, but one group known as the “Saint Delus Society” would see this as an omen that Mugen was breaking down the dimensional barrier that had imprisoned him and that he could very possibly be able to return to normal reality soon. However, they also had foreseen (as they had within their mists what would amount to soothsayers) 3 divergent people that would cross over the different real worlds and into Forlusion. As such and from behind the scenes, they would use their considerable powers to summon various heroes and anti heroes (and even villains) from other worlds beyond theirs (i.e. other Neverland/Idea Factory games) and be able to compel them into helping these 3 champions of their respective worlds without their knowing (save one, who would grow to truly resent what had happened and what they had tried to do to said self).
The story is very unique as it allows for seeing the distinctions between the three totally different cultures side by side thru the 3 different protagonists. For the lower world, the protagonist is called Quinn and he is a military undergraduate student at school who yearns for an adventure and gets exactly what he wants and more when a skirmish breaks out in his normally peaceful hometown between an unknown force and the local police. For the surface world, Duo is the main character and he is a member of a pirate brigade (think more like a Robin Hood style of group as opposed to say Blackbeard sensibilities) who is transporting a mysterious guest and gets caught up in an power struggle with an evil empire currently in the process of conquering the world (as they know it). For the divine world, the main character is the prince of the Hellions named Atrapollus….who has just suffered a death in his family….his Father, the previous ruler. As this death was (supposedly) at the hands of the Angel population of the world, the peace treaty is in the process of falling apart (much to the dismay of Atrapollus, who is in love with an Angel).
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